Your game is finished, it’s a few weeks until launch day, and you’re eager to get a few codes into the hands of willing creators who will not only love it, but also share it with their audiences. The question is: how do you do that effectively and without breaking the bank? In this post, we cover the best budget-friendly ways to distribute keys for your indie game.
The days of cold emailing are far from dead, and remain one of the most effective ways to connect with creators who might be interested in covering your game. However, to run an effective email campaign, you want to ensure you’re targeting creators and press who have covered titles with themes and mechanics similar to yours. For example, you might be developing a roguelike game, but that doesn’t mean every roguelike creator is going to want to play it.
The easiest way to locate strong targets is to head to the YouTube search bar and type in the names of the comparable titles you compiled earlier. You’ll have to do a bit of scrolling, and manually check each creator’s pages to ensure they’re a decent fit, but once you’ve confirmed they are, snag their email and add it to your list.
Once your list is ready, prepare a good pitch, and get ready to press send. Remember, it’s often better to ask if they want a key in your initial pitch, rather than including it in the first email. This will ensure your game doesn’t end up on key-selling sites and encourages an open line of communication between you and any creators you’re working with.
Marketing your game on social media can be one of the most cost-effective ways of getting your title in front of thousands of eyes. That said, it can also be time-consuming and sometimes with little reward if you approach it without a proper strategy. This blog post isn’t going to touch on the nuances of best social media practices, but it is worth mentioning that hosting key campaigns on social sites can lead to dozens of high-value creators who would otherwise never have discovered your title. Usually, those who are on sites like X or Bluesky are tuned into the indie game development feeds and use them as genuine ways to discover new titles. Rather than mindlessly scrolling through Steam pages or release calendars, they prefer a more organic exposure route and one that is served alongside their other daily content consumption.
If you’ve already put in a bit of time and effort into growing your own presence on social media, you can leverage it when it’s time to distribute keys.
Now comes the tricky part. Once you have a list of comments a mile long, you’re going to have to filter through each of these targets to ensure that the person on the other end of it is, well, a real person.
New to social media? Check out our previous blog post, “Getting started with Bluesky and X”.
If you’d like to explore options that are a lot less manual, save you a ton of time, and are incredibly cost-effective, we’d highly recommend websites like PressEngine. This site, and others like it, help streamline the distribution process and make evaluating critical targets all around easier. The best part is, PressEngine offers free accounts for indie developers that will allow you to distribute keys.
This site in particular offers the best free option, giving you the ability to handle an unlimited number of key requests. Simply upload your title to the platform and open it up for creators to request to cover it directly. The site also offers a lot of discoverability, as once you’ve added your title, it will automatically be placed in their game database for creators and media to come across. The free plan doesn’t cover things like outreach though, so if you’d like an easy way to send out an email blast and get your title in front of thousands of verified media and creators, then it’s worth exploring their lite plan.
Regardless of whether you choose one key distribution site or multiple, platforms like these tend to be the most time-saving way to get your game in front of thousands of strong targets, and require very little footwork from you.
We know just how exhausting this last bit of marketing can feel after you’ve spent months or years developing your game, and while you can save a lot of money doing it yourself, hiring a marketing team to handle it can eliminate a world of stress. This is one of the things we do best at Starfall PR, so if you’d like to hard focus on the ‘launch your game’ button without the headache of key distribution for media and creators, then be sure to reach out to us and we’ll craft a marketing plan that fits the scope of your indie game and your budget.
To those handling it themselves, we hope this article gave you enough insight to get you started, and we wish you the best of luck with your launch!